

He wrote Ludoliteracy (2010) and edited The Videogame Ethics Reader (2012). Zagal is an Associate Professor with the University of Utah’s Entertainment Arts & Engineering program. He holds a PhD in media studies from Hamburg University. He is founder and organizer of the Gamification Research Network and co-editor of The Gameful World (MIT Press, 2015), a book about the ludification of culture. He has been an RPG player and designer for more than 20 years and has published ethnographic portraits of the German pen-and-paper RPG subculture. Sebastian Deterding is a Reader at the Digital Creativity Labs at the University of York (York, UK). Each chapter includes definitions of key terms and recommended readings to help fans, students, and scholars new to RPG studies find their way into this new interdisciplinary field. Other chapters integrate insights from RPG studies around broadly significant topics, like transmedia worldbuilding, immersion, transgressive play, or player–character relations. Individual chapters survey the perspectives, concepts, and findings on RPGs from key disciplines, like performance studies, sociology, psychology, education, economics, game design, literary studies, and more. Collaboratively authored by more than 50 key scholars, it traces the history of RPGs, from wargaming precursors to tabletop RPGs like Dungeons & Dragons to the rise of live action role-play and contemporary computer RPG and massively multiplayer online RPG franchises, like Fallout and World of Warcraft. This handbook collects, for the first time, the state of research on role-playing games (RPGs) across disciplines, cultures, and media in a single, accessible volume.
